Students in Sal Nocella's gaming design class are learning about 3D animation and creating
video games in high-tech classes that focus on STEM fields. "The best way to say
it is that we're taking theory and applying it," one teacher said. For example,
in a 3D animation class, students must first measure objects and use math to
create 3D computer images. Though the ultimate goal is creating a fun distraction, inherent in the
game are somewhat complicated equations and calculations. In this case,
students used an X and Y axis to graph the robot's movements, while in
other applications they might use equations to calculate the size of an
object they want to turn into a 3D computer image. An added bonus to using the state-of-the-art software Nocella provides
his students is that, come college or career, they'll already be
entrenched in a field that's exploding in Massachusetts and elsewhere. "This is where the jobs are," he said. "This is how to compete with the global economy." Cape Cod Times (Mass.)
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