DimensionM is an immersive video game world that engages students in the
instruction and learning of mathematics. Important learning objectives
are covered through a series of missions that bring math into a world
that today's students understand. Students become so captivated in
solving problems that they forget they're learning but they don't forget
what they've learned. Research with demonstrates how well these programs align with the way today's students learn and how naturally
immersed students become in their learning. The result is increased student motivation, increased time on task, and the application of learning to real world situations.
Musings, reflections and comments on educational technology, online learning, faculty development issues, and anything else that comes to mind.
Showing posts with label math. Show all posts
Showing posts with label math. Show all posts
Monday, August 23, 2010
Calculation Nation
Calculation Nation is a free, easy to use, mathematics game site,
offering Serious Games for most K-12 students. Calculation Nation offers
students the opportunity to practice their mathematics skills
individually or in a head-to-head format playing against other students.
For parents and teachers, Calculation Nation offers suggestions for
using Calculation Nation.
Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.
The National Council of Teacher’s of Mathematics (NCTM) hired Interactive Knowledge (IK) to design a system for middle school students to play math-related online games against live opponents. The site features five online games and a customized game room where thousands of students can challenge one another to test their math skills. Before going live, Calculation Nation was tested by hundreds of math teacher’s during NCTM’s annual conference held in April 2009.
Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.
The National Council of Teacher’s of Mathematics (NCTM) hired Interactive Knowledge (IK) to design a system for middle school students to play math-related online games against live opponents. The site features five online games and a customized game room where thousands of students can challenge one another to test their math skills. Before going live, Calculation Nation was tested by hundreds of math teacher’s during NCTM’s annual conference held in April 2009.
Tuesday, January 26, 2010
Podcasts enhance math learning at Georgia school
Teachers
at Georgia's LaFayette High School are enhancing math lessons with technology
and helping students take ownership of their learning by asking them to prepare
and record podcast lessons to be posted to a Web site and shared with the class.
"We used it for an entire unit review," one teacher said. "I gave them a topic
-- probability -- and they had to develop a lesson on that particular concept.
The next day, we listened to everyone's lesson and critiqued each one."
The Walker County system's other high school, Ridgeland, has received a grant that will focus on its Honors Academy. With $64,580 from the Georgia Department of Education, the school will buy 120 iPods for advanced placement classes and training for teachers to teach students how to make podcasts. Chattanooga Times Free Press (Tenn.) (1/26)
The Walker County system's other high school, Ridgeland, has received a grant that will focus on its Honors Academy. With $64,580 from the Georgia Department of Education, the school will buy 120 iPods for advanced placement classes and training for teachers to teach students how to make podcasts. Chattanooga Times Free Press (Tenn.) (1/26)
Friday, January 22, 2010
Video Games Help Students Learn Math
According to T.H.E. Journal, Austin Independent School District (AISD) in Texas recently expanded the use of the DimensionM educational video games to seven middle schools and 15 charter schools after receiving the results of a summer pilot program to help 350 students who had failed the math portion of the Texas Assessment of Knowledge and Skills (TAKS) test 3 or more times. All eighth-graders must pass the TAKS in order to advance to the ninth grade. Ocoee Middle School, in Orange County, FL, was one of Tabula
Digita's first clients. Educators and students at Ocoee, a Florida
State Demonstration School, have worked closely with all of the
DimensionM games and have learned, and taught others, quite a bit. See
more of their story by clicking here. Download the Case Study >> CaseStudy_OcoeeMS.pdf
DimensionM™is an immersive video game world that engages students in
the instruction and learning of mathematics. Pre-algebra and algebra
objectives are covered through a series of missions that bring math
into a world that today's students understand. The games are research-based and linked to specific objectives. Download demos to try out this new phenomena.
Friday, December 4, 2009
Teachers calculate value of games at math workshop
Educators in a Colorado district are learning new ways to provide differentiated instruction in math, thanks to a series of workshops by Nanci Smith, a consultant with ASCD. Teaching math and problem-solving skills through hands-on activities like puzzles and card games can be "more fun and engaging than problems on a worksheet," said Smith, who used many of the games during her tenure as a high-school math teacher. Journal-Advocate (Sterling, Colo.)
Thursday, November 5, 2009
Schools are using robotics to teach math and science
Educators in some Washington state schools are using robotics projects as a hands-on way for students to learn math and science as well as improve teamwork, innovation and problem-solving skills. Members of the business community hope the program will also spur an interest in science and technology careers. "It's so empowering to children to build something and program it to do something, and it does it. It's better than any video game," one teacher said. The Spokesman-Review (Spokane, Wash.)
Monday, November 2, 2009
Students learn from new, more interactive generation of video games
A trend to include gaming in school curricula has students playing a new generation of educational video games that are more social and interactive, allowing students to collaborate and solve problems related to the real world. Video game designers have integrated science, math and language concepts into game mechanics, so they no longer seem to students like schoolwork. The New York Times
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