Despite new trends in computing with devices such as the iPhone and the Kindle, simple personal computers and laptops are likely to remain the center of a student's technological universe, according to this review of the latest technology. Users can expect to see fewer optical drives and increasing touch-screen capabilities. Netbooks are also growing in popularity as a lightweight alternative for students who are already loaded down with heavy backpacks. eSchool News (11/11)
Musings, reflections and comments on educational technology, online learning, faculty development issues, and anything else that comes to mind.
Showing posts with label trends. Show all posts
Showing posts with label trends. Show all posts
Thursday, November 12, 2009
Monday, November 2, 2009
Students learn from new, more interactive generation of video games
A trend to include gaming in school curricula has students playing a new generation of educational video games that are more social and interactive, allowing students to collaborate and solve problems related to the real world. Video game designers have integrated science, math and language concepts into game mechanics, so they no longer seem to students like schoolwork. The New York Times
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