Students in Sal Nocella's gaming design class are learning about 3D animation and creating
video games in high-tech classes that focus on STEM fields. "The best way to say
it is that we're taking theory and applying it," one teacher said. For example,
in a 3D animation class, students must first measure objects and use math to
create 3D computer images. Though the ultimate goal is creating a fun distraction, inherent in the
game are somewhat complicated equations and calculations. In this case,
students used an X and Y axis to graph the robot's movements, while in
other applications they might use equations to calculate the size of an
object they want to turn into a 3D computer image. An added bonus to using the state-of-the-art software Nocella provides
his students is that, come college or career, they'll already be
entrenched in a field that's exploding in Massachusetts and elsewhere. "This is where the jobs are," he said. "This is how to compete with the global economy." Cape Cod Times (Mass.)
Musings, reflections and comments on educational technology, online learning, faculty development issues, and anything else that comes to mind.
Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts
Wednesday, November 10, 2010
Monday, November 8, 2010
Learning better on 3D "patients"
Medical teaching software (such as iMedic,a program program creates a 3D
X-ray that allows doctors to examine the body from every angle) exemplifies how
the video gaming industry has penetrated academia. The Washington Post reported
that several video game companies have switched from the entertainment industry
to focus solely on what they call "serious games." Breakaway Games, just outside
of Baltimore, has been developing training games for the last three years. Their
clients include the University of Maryland, Johns Hopkins, and the Medical
College of Georgia.
"The sentiment to use games in learning has always existed," said Ben
Sawyer, president of Digitalmill and co-founder of the Serious Games Initiative
and one of its offshoots, the Games for Health Project. Flight simulators,
computerized war games and practice space stations have been used for decades to
train pilots, soldiers and astronauts. "What's changing drastically now is the
capability to inject much more robust and usable applications in the form of
video games and computer simulations into these environments like never before."
At the University of Maryland Medical Center, Gyusung Lee, assistant
professor of surgery, oversees a research project with similar goals but
different means. In the lab where iMedic is run, Lee employs
motion-capture technology -- used to create "Madden Football" and "The
Lord of the Rings"-- to study the movements of experienced surgeons. A
platform that functions like a large Wii Fit board captures a surgeon's
every move. A vest and motion sensors are attached to the surgeon's body
and arms. Video game developers use this method to record the movements
of football and basketball players in creating a library of motions
from which gamers can choose.
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