Friday, February 25, 2011

InterroBang: Example of Game-Based Learning

I was on Facebook this morning poking my sister back and noticed an ad on the side for the game InterroBang. So, I decided to check it out. InterroBang is a game in which students complete real-world missions to win prizes, learn problem solving and connect with others to change the world. Gameplay is open to students in grades 6-12. In order to be eligible for prizes, students must register through their teachers or parents.

Missions are the central way that InterroBang is played. The missions are divided into four categories, or areas of inquiry:

   1. Culture
   2. Creativity
   3. Exploration
   4. Science

Each mission has a point value ranging from 10 points for an easy mission to 40 points for a difficult one. Students can complete missions by themselves or in groups. Every individual in a group receives the points from completing a mission. Students can add collaborators on the Play page from their class and even from their friends.

Student compete to win prizes including Xboxes and Flip cameras. To make InterroBang as fair as possible, the players are divided into 3 leagues: middle school, high school, and high school honors students. Students only compete against players in their League. Before prizes are awarded, the InterroBang team will contact teachers and schools to verify student status.

InterroBang was created and designed by Nuvana, with Founding Partner Microsoft Partners in Learning, with support from Exploratorium, Learn and Serve America, and ePals.

Interrobang Intro from Nuvana on Vimeo.

1 comment:

  1. I see how this can easily become a competitive area for concern. Many kids are going to want to win the prizes. Should this be an area of concern? I mean to me I see it as not everyone can win, so how would these kids feel in the end?


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