Musings, reflections and comments on educational technology, online learning, faculty development issues, and anything else that comes to mind.
Wednesday, October 27, 2010
Are you not maximizing your Interactive Whiteboard?
Blogging helps students transition to middle school
Tuesday, October 19, 2010
7 social-media sites for teachers
More Learning Resources from Mashable:
- The Case For Social Media in Schools
- HOW TO: Help Your Child Set Up a Blog
- 5 Fun and Safe Social Networks for Children
- Social Media Parenting: Raising the Digital Generation
- 10 Essential Tips for Building Your Small Biz Team
Sunday, October 17, 2010
Goals for EDU271
- To provide the information my students need to develop an understanding of how technology fits into their teaching practice.
- To help my students develop the skills necessary to apply this information and knowledge when it is needed.
- To allow my students the freedom to find things out for themselves.
- To guide my students to gain a better understanding of themselves and the world they live in.
Thursday, October 7, 2010
Purdue Develops New App Syncs Students in Facebook
Tuesday, October 5, 2010
How to Overcome Glitches When Teaching with Technology
Educators Learn About Benefits of Technology
Wednesday, September 29, 2010
Students create, collaborate using Google Apps for Education
Monday, September 27, 2010
Overcoming Glitches When Teaching With Technology
Friday, September 24, 2010
Communication Tools for Online Teachers
Thursday, September 2, 2010
Readin' and writin' and iPads
Monday, August 23, 2010
DimensionM
Calculation Nation
Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.
The National Council of Teacher’s of Mathematics (NCTM) hired Interactive Knowledge (IK) to design a system for middle school students to play math-related online games against live opponents. The site features five online games and a customized game room where thousands of students can challenge one another to test their math skills. Before going live, Calculation Nation was tested by hundreds of math teacher’s during NCTM’s annual conference held in April 2009.
Wednesday, July 28, 2010
Teacher Uses Web 2.0 Tools to Manage AP English Assignments
- Google Voice
- Google Calendar
- Blogger
- Wikispaces Process
Tuesday, July 27, 2010
Interactive lecture: How to Engage Students and Deepen Comprehension
Thursday, June 10, 2010
iPad as Educational Tool
Thursday, May 20, 2010
Elluminate Wins Silver for Best Advance in Technology for Virtual Classroom, Training, or Conferencing
The Brandon Hall Excellence in Learning Technology Awards are presented by Brandon Hall Research, one of the leading research firms in training and development. The Learning Technology Awards program showcases innovations in the products in the marketplace for creating and managing learning, talent, and performance. The entries were evaluated by independent judges around the world.
Flagship product Elluminate Live!® was evaluated on the basis of features and functionality, ease of use, and unique differentiators. A virtual environment optimized for learning, Elluminate Live! enables teachers and learners to interact and collaborate in real time to add synchronous content to asynchronous distance learning or combine blended online/onsite learning activities, all while reducing travel-related costs.
“These outstanding tools and systems propel the learning profession forward,” said Brandon Hall, Ph.D., chairman of the Awards program. “These innovative products let customers make learning faster, better, and easier.”
“Receiving this prestigious award validates Elluminate’s strengths in the eLearning, online collaboration, and web conferencing arena,” said Elluminate President Maurice Heiblum. “For almost a decade, Elluminate has focused on the needs of educators and learners. Our unique approach facilitates instant communication, continuous collaboration, and learning that is accessible, personal, and meaningful.”
About Brandon Hall Research
Brandon Hall, Ph.D. is the CEO of Brandon Hall Research and author of the ground-breaking “Web-Based Training Cookbook.” Since 1992, Brandon Hall Research (www.brandon-hall.com) has been providing independent research reports and expert advice on using technology in learning. Brandon Hall Research conducts Awards programs each year to recognize the best in innovative learning.
Friday, May 14, 2010
VenueGEN offers 3D virtual meetings
The program is built on a gaming platform but is definitely not a game or a virtual world like Second Life. VenueGen is a world of 3D rooms including a coffee shop table with 5 seats or even a university lecture hall with 46 seats. inhabited by human-appearing avatars with photo-mapped faces of you and other meeting participants. There are no cameras involved. The 3D avatars automatically start moving their lips when participants talk and participants can set their mood (which controls body language and facial expressions). Positional audio give clues as to where other participants are located and the system tracks where everyone is so your avatar is pointed and “looking” at another person when talking.
VenueGEN boasts a low learning curve for participants—just click on the link in the e-mail. Needham concurred that learning to use the app was simple and fun. However, he also indicated that one of the drawbacks of the program was that setup was tedious and that users have to upload three plain photos of their faces from different angles to get the avatar to resemble them accurately.
VenueGEN is currently only available for the PC—no Mac or mobile versions yet. VenueGEN says they are in development. Not sure what kind of PC is required for a smooth virtual experience since I use a pretty up-to-date machine.
Right now VenueGEN is offering a 30-day free trial. Subscriptions are based on number of participants in each meeting.
Tuesday, May 4, 2010
Play Games That Give to fight hunger!
Tuesday, April 27, 2010
National Park Service Delivering 3D Underwater Imagery to Students
- "Alien Invaders," which looks at invasive underwater species found in Lake Mead National Recreation Area in Clark County, NV
- Underwater 3D HD footage of the USS Arizona Memorial in Honolulu
- A sample of the underwater wonders in national parks, which will also include specific footage for several visitor centers.
Friday, April 23, 2010
College Students Use Wikipedia for Research
Thursday, April 22, 2010
New 3D Technology for Handhelds
"3-D will really benefit education if it's relevant to the subject -- for example, a 3-D version of the human body for biology, or seeing how a plane flies for physics," noted Kurt Squire, a research scientist at the Academic Advanced Distributed Learning Co-Lab and a co-founder and current director of the Games + Learning + Society Initiative, a group of more than 50 faculty and students investigating game-based learning.. 3D technology paired with games-based learning allow for more interactive learning--a way to engage students using the technology they are familiar with. The key is to making the games curriculum-based that involve more than rote memorization or electronic versions of worksheets. eSchool News (free registration)
Tuesday, April 20, 2010
Access e-learning Tutorials Available Through MERLOT
Friday, April 16, 2010
Teacher creates YouTube videos to reinforce math concepts
Friday, April 9, 2010
Virtual Dissection Offered as Alternative to Dissection in Connecticut Bill
Thursday, January 28, 2010
3D: The Next Big Wave
Tuesday, January 26, 2010
Students Learn New Ways to Use Technology to Learn
John Inman teaches an elective digital input technology class at Fieldale-Collinsville Middle School in which students learn new ways to use technology for education or completing school work. Inman said about half the students in his class already owned an iPod Touch when they enrolled, but none of the teachers did. When the middle school received 24 of them to use in the classroom, a representative from Apple taught the teachers to use them during a two-day workshop.
Learning to use new technology in school not only teaches students a new way to learn, but it also prepares them for successful futures, Inman said. “Getting to use an iPod touch in class makes the lessons a lot more fun,” said Logan Huffman one of Inman's students.
Podcasts enhance math learning at Georgia school
The Walker County system's other high school, Ridgeland, has received a grant that will focus on its Honors Academy. With $64,580 from the Georgia Department of Education, the school will buy 120 iPods for advanced placement classes and training for teachers to teach students how to make podcasts. Chattanooga Times Free Press (Tenn.) (1/26)
Friday, January 22, 2010
Video Games Help Students Learn Math
Tuesday, January 12, 2010
Using Second Life in Education
Friday, January 8, 2010
3DVinci Offers Resources for Students Creating 3D Designs
TV makers ready to test depths of market for 3-D
Wednesday, January 6, 2010
ESPN to launch 3D network in June
Monday, December 7, 2009
Digital divide can make completing assignments complicated for students
Friday, December 4, 2009
Teachers calculate value of games at math workshop
Classroom wikis are collaborative tools for young writers
Wednesday, November 25, 2009
Flagship Ed-Tech Conference
Chatsworth, Calif. – More than 400 of the nation’s top technology companies, dozens of global experts on educational technology, thousands of educators and a well-known actor and environmentalist will converge on Orlando, Fla., in January when FETC 2010 convenes for its 30th anniversary conference.
Teachers, administrators, technology enthusiasts, bloggers and Web 2.0 experts have begun planning and registering to attend FETC 2010, one of the nation’s oldest and largest conferences devoted entirely to educational technology. The conference, which will be held at Orlando’s Orange County Convention Center January 12-15, provides K-12 educators and administrators an opportunity to explore different technologies across the board, while increasing their familiarity with the latest hardware, software and successful strategies promoting student technology use.
The conference includes dynamic speakers, exhibitors and events, as well as the highly anticipated Opening Keynote Session on Jan. 13 which features Ed Begley Jr. – actor, environmental activist and star of the Planet Green series, Living with Ed! Begley will speak on the importance of education and personal responsibility for the environment.
“FETC is a great opportunity for educators from around the country to explore the latest in educational technology through workshops, speakers and hands-on experiences,” said Michael Eason, executive director of FETC. “Not only do attendees have the opportunity to learn about best practices from national experts, but they can also see and purchase the latest innovations in classroom technology from more than 400 exhibitors.”
FETC is known for being one of the most comprehensive and progressive ed-tech conferences in the country. This year’s conference will present more than 200 concurrent sessions and 80-plus ticketed workshops focusing on hot-topic areas such as 21st century skills, accountability, community connections, digital content, future and emerging technologies, virtual learning and many more. In addition, educators will be able to find solutions for working with tight budgets, improving curriculum and effectively integrating technology into the classroom.
New to this year’s conference is a “Brown Bag and Pre-Keynote Session” which will give attendees a first glimpse of the newest tech tools before the Opening General Session. Three of the nation’s foremost education technology leaders – Hall Davidson, Leslie Fisher and John Kuglin – will share their personal favorites while attendees enjoy a brown-bagged lunch. The 90-minute session will conclude with participants casting votes for their favorite “must have” ed-tech tool.
In addition to the keynote address, the conference will again present the signature “Eye-Opener Keynote” series, which are held each morning prior to the start of the session/workshop day. These informal, early morning gatherings feature inspirational speakers and innovative topics designed to generate thought and discussion throughout the day.
“Today’s economic and budget challenges make it even more essential for educators and administrators to attend professional development events such as FETC in order to learn about best practices and tools for extending limited resources,” said Eason. “Technology offers a way to do more with much less, and attending FETC is the best investment the budget-conscious educator can make in today’s economic climate. Plus, there are many resources, including American Recovery and Reinvestment Act (ARRA) and Title I and II monies, available to help defray some of the costs of attending.”
The $4.35-billion Race to the Top Fund, which is part of the 2009 ARRA, is the largest competitive and federally-funded investment in school reform. The plan rewards schools for past accomplishments and creates incentives for future improvements. According to the U.S. Department of Education, one of the ways this federal stimulus money can be used is to recruit, retain, develop and reward effective teachers and principals. For more information on federal funding, go to www.ed.gov and search “ARRA.”
For more information on FETC 2010 – including a detailed list of sessions, exhibitors, ticketed workshops and registration information – visit www.fetc.org.
Thursday, November 19, 2009
I think critically, therefore I am
Teaching students to read and understand a text properly is essential to their intellectual survival in a complex world. Elder has developed a four-part approach to teaching her psychology students to think critically. As you read through the series of activities, remember that any of the details can and should be contextualized to fit the situation, student group, and so forth. I also found the comments interesting.
- Part one: reading closely
- Part two: analyzing the text
- Part three: sharing papers and giving feedback to one another
- Part four: speaking in the voice of the author (role-playing)
Monday, November 16, 2009
History-based video games inspire more indepth study
Thursday, November 12, 2009
PC trends in education: Thin is in
NJ Students Collaborate Online Using Web 2.0 Tools
Friday, November 6, 2009
North Carolina district prepares for technology overhaul
Thursday, November 5, 2009
Schools are using robotics to teach math and science
Tuesday, November 3, 2009
Digital course-management tool is used to engage students
Monday, November 2, 2009
Students learn from new, more interactive generation of video games
Wednesday, October 28, 2009
Texting may help students improve informal writing skills
Friday, October 23, 2009
Alvin Toffler Quote
Thursday, October 22, 2009
Smart phones are being used to help math students
Wednesday, October 21, 2009
Research shows trial and error helps students learn
Friday, August 21, 2009
Study Finds That Online Education Beats the Classroom
The report actually reviewed quantitative studies conducted from 1996-2008 that compared online and f2f versions of the same courses. On average, those in the f2f courses scored in the 50 percentile while those in the online versions scored in the 59th. It is a modest but significant difference. The report validates online learning as a viable alternative, which could significantly impact in transforming the educational experience.
What I found interesting in the comments that followed was that several people commented that instead of showing causation, the study actually shows correlation. The population of people taking course online tend to be a self-selected group. They are often older, more motivated individuals. They tend have greater access to technology in order to participate in online learning. What no one brought up was retention rates for f2f vs online. How many students started out in an online class but dropped? Those that continued and finished the class would definitely be the more motivated, independent learners.
Another trend in the conversation related to how we learn--whether independently or in community. Several comments reflected the idea that community could not be adequately created online. Although I agree that it is more difficult because of the distance and lack of body language cues, I disagree that online learners have to forgo community. I think the growth of social networks such as Facebook and Nings or even Yahoo and Google Groups shows that the Internet can actually bring people together.
In order to create an online learning community, however, takes forethought and facilitation. It should be a primary goal of the course. All too often students report that they feel isolated from their peers and colleagues, that they crave the human interaction. That's what discussion boards, chat sessions, video conferencing, group projects are for. As the article points out, "Until fairly recently, online education amounted to little more than electronic versions of the old-line correspondence courses. That has really changed with arrival of Web-based video, instant messaging and collaboration tools." If we are to truly transform education, then we need to look at how technology affords us (and our students) to do things we were not previously able to do/see/hear.
Thursday, August 20, 2009
Top 10 Tools for Learning

For the last three years, Jane Hart with the Centre for Learning and Performance Technologies (UK) has been soliciting suggestions for her list of 100 top 10 tools for learning. With so many new and amazing ways to find and share knowledge out there today, narrowing to 10 is a tough task. Between March and November, 2009, she has invited learning professionals to contribute their top 10 tools for learning to help compile the top 100 list for 2009. Check out the current voting or contribute your own list.
The Top 10 Tools for 2008 were:
- Delicious (Social bookmarking tool)
- Firefox (Web browser)
- Google Reader (RSS / Feed reader)
- Skype (Instant messaging, VoIP tool)
- Wordpress (Blogging tool)
- Google Search (Web-based search tool)
- Google Docs (Web-based documents)
- PowerPoint (Presentation software)
- Moodle (Free Course management system)
- Blogger (Blogging tool)
Monday, August 10, 2009
15 Online Resources to Supplement Classroom Learning
Guest post from Karen Schweitzer, the About.com Guide to Business School. Karen also writes about online colleges for OnlineColleges.net.
Are you looking for a great way to engage and motivate your students to learn? Many newspapers, magazines, museums, TV stations, and other institutions provide educational websites to supplement classroom learning. This article offers a list of 15 educational sources worth exploring:
NASA - NASA provides a series of resources for K-12 and higher to motivate students in math, science, technology, and engineering. Resources include NASA e-clips, video podcasts, research tools, games, and NASA television.
Scholastic - A trusted name in learning, Scholastic offers programs that make reading and learning fun. One such program, The Stacks, features several book lists, games, and videos.
History Classroom - The History Channel provides an online History Classroom and Education page loaded with tons of great features. Just a few of the resources you can find are interactive lesson plans, study guides, videos, and speeches.
Smithsonian Education - The Smithsonian Center for Education and Museum Studies offers several supplemental resources for teachers, families, and students. Their site features fun and interactive games and references for elementary and middle school children, along with lesson plans and tools for teachers.
National Geographic - This educational site for students and teachers provides a number of great resources for learning about geography, culture, and conservation. Fun and interactive projects and games are available for students of all ages.
PBS Teachers - PBS Teachers is an educational branch of PBS.org. It is designed specifically for teachers and houses several classroom resources, initiatives, activities, and lesson plans.
Discovery Education - Discovery Education hosts a number of engaging resources to help students learn more effectively. Some of the valuable resources you can find include classroom tools, interactive games, and a homework helper.
CNN Student News - This educational site, provided by CNN.com, features several different news resources to connect students with events occurring around the world. CNN Student News also offers quizzes, learning activities, news articles, podcasts, and more.
Newspapers in Education - The NIEonline.com links to newspapers in several states that provide innovative tools to connect students to local and world events. When you click on your local link or sign up for free, Newspapers in Education will provide lesson plans by grade, quizzes, Cartoons for the Classroom, and Words in the News.
Time for Kids - Time for Kids.com is a site dedicated to motivating kids to read. This online version of the classroom magazine features teaching resources, homework helpers, entertainment news, and animal news. Teachers can also find the table of contents and a PDF of the full magazine online.
Kids.gov - Kids.gov is an educational portal to the U.S. government for grades K-8. This site links you to an age appropriate web page from federal agencies and other educational sources. Many of these pages incorporate lesson plans and activities.
Learning Network - The Learning Network, provided by The New York Times, offers a wealth of resources for grades 3-12. Within this site, visitors can find news summaries, lesson plans, science Q & A, and education news.
White House - The White House gives children a look into several aspects of the U.S. government, including government branches, history, and issues. One fantastic feature for elementary education is the White House 101. Within this page, you can find information on past presidents, fun facts, and first pets.
Highlight Teachers - Highlight Teachers features several different resources to supplement classroom learning. Resources include activities, articles, interactive games, and more.
BrainPOP - This site features colorful interactive games and resources to motivate students to learn. BrainPOP is broken down into subjects and includes activities, lesson plans, quizzes, and classroom tools.
Saturday, July 11, 2009
Links for Online Course Content Resources
In considering media for inclusion in your online course, consider Fleming's six-element typology of teaching tasks and objectives: 1) attention, 2) perception and recall, 3) organization and sequencing, 4) instruction and feedback, 5) learner participation, and 6) higher-order thinking and concept formation. The following media and modes are considered because they are common and familiar, and also because they constitute the tools most available to online teachers, trainers, and learners: 1) print and text, 2) still graphics and illustrations, 3) sound and music, 4) video and moving graphics, and 5) multimedia.
Over the next few postings, I plan to provide a variety of annotated links to resources on the web for instructors to use in developing their lessons. We’ll start with Science.
CHEMISTRY COLLECTIVE is a collection of virtual labs, scenario-based learning activities, and concepts tests which can be incorporated into a variety of teaching approaches as pre-labs, alternatives to textbook homework, and in-class activities for individuals or teams. It is organized by a group of faculty and staff at Carnegie Mellon University for college and high school teachers who are interested in using, assessing, and/or creating engaging online activities for chemistry education.
THE BIOLOGY PLACE
(LabBench Activities)
Site maintained by Pearson--series of interactive flash demonstrations
- Lab 1: Diffusion & Osmosis
- Lab 2: Enzyme Catalysis
- Lab 3: Mitosis & Meiosis
- Lab 4: Plant Pigments & Photosynthesis
- Lab 5: Cell Respiration
- Lab 6: Molecular Biology
- Lab 7: Genetics of Organisms
- Lab 8: Population Genetics
- Lab 9: Transpiration
- Lab 10: Circulatory Physiology
- Lab 11: Animal Behavior
- Lab 12: Dissolved Oxygen
BIOINTERACTIVE VIRTUAL LABS: Maintained by the Howard Hughes Medical Institute. The Virtual Labs won top honors in the 2002 Pirelli INTERNETional Award competition.More than 1,200 multimedia entries competed for the Top Pirelli Prize, which recognizes the best multimedia products designed to use the Internet to educate about science and technology. The site a variety of video clips, animations, and virtual labs.
- The Transgenic Fly Virtual Lab
- The Bacterial Identification Lab
- The Cardiology Lab
- The Neurophysiology Lab
- The Immunology Lab
Virtual Science: Experiments,"Hands-on", Laboratories (from MIT)
- Links to interactive science resources gathered by MIT
VADLO: Biomedical and Life Sciences Search Engine: Vadlo was developed by two biology scientists who wish to make it easier to locate biology research related information on the web. Vadlo search engine caters to all branches of life sciences. VADLO allows users to search within five categories: Protocols, Online Tools, Seminars, Databases and Software. Feel free to copy the Cartoons for your personal use and PowerPoint presentations!
Thursday, July 9, 2009
Learning World Affairs Through Digital Media | Edutopia
Wednesday, July 8, 2009
20 Hi-Tech Tools for Classroom Teachers
Today's blog represents a change from my usual blogging habit. Karen Schweitzer, the About.com Guide to Business School is Guest Poster. Karen also writes about accredited online colleges for OnlineCollege.org. I am especially happy with her selection since she introduces me to several sites I hadn't found before.
There are lots of different ways to integrate technology in the classroom. You can start an online community, encourage students to blog, create your own slide shows, and use websites as part of your lesson plan. Here are 20 hi-tech tools that will help you do all of these things and more:
- Bloglines - Bloglines is a free online service that makes it easy to track student blogs. You can place all of the blogs you follow on one web page and access them with your PC or mobile device.
- Mikogo - This free screen sharing tool can be used in classrooms with multiple computers.
- Mikogo can display whatever is on one computer screen on up to ten other screens.
- Edomodo - Edomodo is a free private communication platform for students and teachers who want to share links, files, notes, and more. Edomodo can also be used to securely send assignments, test alerts, and other important information.
- Campfire - Designed specifically for group messaging, Campfire makes it easy to stay in touch with students and parents. This web-based tool charges a modest fee for their service, but you can try it for free for 30 days.
- Engrade - Engrade is an online classroom community for teachers who want to manage their classroom online. It can be used to send homework, assign grades, communicate with parents and students, and much more.
- SchoolTool - This free suite of administrative tools is used by schools all over the world. It includes a gradebook, attendance calendar, customizable applications, and other features that would be useful to school teachers and support staff.
- Bookgoo - Teachers who are tired of marking homework and tests with a pen can upload documents and mark them on a PC with Bookgoo. Documents can be highlighted, annotated, and shared with others online.
- ClassMarker - ClassMarker is a free online quiz maker for teachers. Quizzes can be taken online, at home, or in the classroom. When the quiz is finished, ClassMarker grades it automatically.
- Empressr - Empressr is a free multimedia tool that can be used to create presentations for the classroom. Empressr supports photos, video, music, audio, and text.
- SlideShare - Students and teachers can create online slideshows with this free tool. SlideShare works with Word documents and PowerPoint.
- TeacherLed IWB - TeacherLed offers a huge collection of classroom resources that can be used with an interactive whiteboard (IWB). Resources include activities for math, English, and geography.
- Twrivia - Teachers who want to begin using Twitter in the high school classroom will love Twrivia. This free Twitter app offers a new trivia challenge each day.
- Group Tweet - Group Tweet can be used to send private messages via Twitter--a great way to communicate with a select group of students, parents, or teachers.
- Virtual Museum - The Smithsonian Museum offers this free guided tour to students who want to take a virtual field trip to the museum. Students can explore various exhibits using a map and navigational tools.
- Newseum - Newseum is an interactive museum of news in Washington D.C. As a service to students and visitors, Newseum displays the front page of daily newspapers on their website--perfect for classrooms who are trying to learn about current events or news in various states/cities.
- GeoEdu - GeoEdu is free software that includes an atlas and a built in game for students who want to learn more about geography. The atlas includes information on all of the countries in the world and the game features more than 100,000 questions about the atlas.
- Footnote - Footnote combines social networking with historical documents to create a fun and unique learning experience. The site hosts millions of records and documents and provides a place for older students to share content and opinions on historical events.
- Academic Skill Builders - This site is a great place to find standards-aligned educational games for students to play at home or in the classroom. All of the games are designed to teach basic math, language arts, vocabulary, and thinking skills.
- Artopia - Artopia is a free, web-based arts community for middle school students. The site provides lesson plans for teachers, activities for students, and a place to upload student art for display.
- SparkTop - This non-profit website is dedicated to providing ad-free educational content for kids. The site focuses on online games and activities for students who learn differently because of a learning disability (LD) or Attention Deficit/Hyperactivity Disorder (AD/HD).
